CONFERENCE
A Week of Learning and Inspiration
GDC delivers five days of expert-led education on key game development topics, as well as several special features throughout the week. Attendees have the opportunity to gain insight into the future of games, be inspired by new techniques, and discover creative new approaches. Discover what GDC week has in store for you below.
Session Topics
Design
Get ideas for new games, tips to push your project forward using UX, and learn how to create compelling interactions and design great games.
Programming
Learn the latest tools, middleware, and technical skills to develop games across platforms and solve difficult development problems.
Business & Marketing
Gain insight into game industry trends, identify business opportunities & partners and learn new strategies for marketing games.
Visual Arts
Be inspired by leading artists’ work from stellar concept art to post-production and learn about the process behind the work.
Advocacy
Address topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry.
Monday, March 18 | 9:00am – 12:00pm
FAIR PLAY WORKSHOP: HARMONIZING MULTIPLAYER EXPERIENCES
Summit Speakers: Natasha Miller (Blizzard Entertainment), Kimberly Voll (Brace Yourself Games), Weszt Hart (Riot Games), Michael Preston (Sesame Workshop), Shuli Gilutz (UNICEF)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
Tuesday, March 19 | 9:30am – 10:30am
AI SUMMIT: PRACTICAL UTILITY AI
Speaker: Rez Graham (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Wednesday, March 20 | 9:00am – 10:00am
‘3DHAPTICS™’ PRACTICAL DESIGN METHOD: INSIGHTS FROM SOUND AND UX/UI EXPERTS (PRESENTED BY MIRAISENS, INC.)
Sponsor Speakers: Masatoshi Miyakawa (Miraisens, Inc.), Takanori Kaneko (Konami Digital Entertainment Co., Ltd.), Nicole Lazzaro (XEOPlay)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio
Format: Sponsored Session
Thursday, March 21 | 10:00am – 11:00am
‘DIABLO IV’: THE ART OF OPEN WORLD SANCTUARY
Speakers: Mahreen Fatima (Blizzard Entertainment), Sam Gao (Blizzard Entertainment), Justin Whitehead (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Friday, March 22 | 9:30am – 2:30pm
STUDENT DAY: GAME DEVELOPERS OF THE FUTURE (PRESENTED BY THE DIVERSITY ORG)
Speaker: Arin Goldsmith (Blizzard Entertainment), Hytham Morsy (Brass Lion Entertainment), Rebecca Heineman (Olde Skuul Entertainment, Inc.), Gabriel Martinez (Brass Lion Entertainment), Osama Dorias (Brass Lion Entertainment), Carly Taylor (Activision)
Pass All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Game Career Development, Special Event
Format: Workshop